I C E

Designed by Samson F.P. & Hugo F.

Illustrated by Léonard D.

Graphic design by Alexis V.

GAMEPLAYICE LINKS

I C E

Designed by Samson F.P. & Hugo F.

Illustrated by Léonard D.

Graphic design by Alexis V.

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A NEW EXPERIENCE IN GAMING

 

Playing on an innovative board containing 5 layers of superimposed tiles, players take on the role of guilds of explorers at an archaelogical site.

In the glacial universe of I C E, you will discover precious artifacts, vestiges of an ancient civilization, which will increase your prestige!

1-5 players

90 mins

12+

Regular Cover

Collector’s Cover

A NEW EXPERIENCE IN GAMING

 

Playing on an innovative board containing 5 layers of superimposed tiles, players take on the role of guilds of exploreres at an archaelogical site.

In the glacial universe of I C E, you will discover precious artifacts, vestiges of an ancient civilization, which will increase your prestige!

Regular Cover

Collector’s Cover

“I’m digging through and finding stuff that’s awesome!”

— Tom Vasel (The Dice Tower)

ICE AS FAR AS THE EYE CAN SEE…

 

In this frozen world, swept by blizzards, a lone city clings to life.

Every year during the summer season, the city’s guilds organise expeditions.

Their destination: the valley of the ancient ones, where vestiges of an antediluvian civilization might be buried. Looking for answers, prestige or riches, every guild has its own motivations.

“This game is gorgeous!”

— Jesse Anderson (Quackalope)

COMPONENTS:

1 magnetic board (in four parts), 5 Guild boards, 153 hexagon tiles, 74 cards, 5 Expedition Leader meeples, 50 Archaelogist meeples, 5 camps, Edifice & Exploration booklet, various tokens, and more!

Exalted Artifact, Variant 1
Harmony Artifact, Variant 1
Harmony Artifact, Variant 1

“I C E is a super innovative and beautiful game.”

— Becca Scott (Good Time Society)

Philosophical Artifact, Variant 1

WHY IS IT UNIQUE?

 

You will be immersed in a rich universe with beautiful artwork made by french illustrator Léonard Dupond.

You will discover a game with unique componenets, consisting of a one-of-a-kind board with 5 levels of tiles!

The purpose is to dig deep directly into the board, like real archaeologists.

WHO WILL YOU BE?

NAVIGATORS

You may bring up to 3 Archaeologists with you on ANY type of special move action, unlike other Leaders.

INCANDESCENTS

Once a day, you may place your Activation token on an Artifact slot on your Guild Board.

You gain the effect of that Artifact Type.

CRYOARCHITECTS

You may excavate tiles with Camps as if there was an extra Archaeologist with you.

ALCHEMISTS

Once per day, you may retrieve up to 3 tiles from the discard bag and keep one.

ICEWALKERS

Once per turn after you excavate, you may place your Leader without restriction on any of the tiles, after you place all other Explorers with the Placement Rule.

ENLIGHTENED

You can make predictions about the tiles you excavate.

Guess the Type of the Snow tiles: Animal, Expedition or Ancient. If correct, gain 1 EP.

Guess the Form and Anima of the Artifact tiles. If correct, gain 2 RP.

NOURISHERS

Once per turn, when you use the Call Action, you may place an archeologist from the reserve directly on your Leader’s tile instead of a Camp.

GAMEPLAY

BUILD A CAMP

Place a camp and your expedition leader on the upper level.

You cannot put a camp on a tile that already has one. Archaeologist and camps are shared by all players.

CALL

Put an archaeologist from the reserve on a tile where there is a camp.

Or move your expedition leader from any tile, or the reserve, to a tile with a camp.

EXPLORE

Move your expedition leader 1 space to an adjacent tile. When an expedition leader explores, they may freely bring with them up to 3 archaeologists from their starting tile.

EXCAVATE

Remove a tile with no more than one other tile on it, and only if your expedition leader is present on it. Each leader or archaeologist on the tile lowers the action cost by 1.

SNOW TILES

The first layer! Once removed, Snow tiles are placed face down in the player’s hand. At any time during their turn as a free action, a player can discard a tile in their hand and trigger its effect.

THE ARTIFACTS

Once removed, artifacts are placed on a player’s guild board. During the game players can unlock their artifact’s abilities  and each one has its own unique power!

REQUEST CARDS OR POINTS

At any time a player can end their day by depleting their actions. They can then perform the following by “spending” artifacts: Validate a Request card, or take a 1-2 Renown points token for each inactive/active artifact.

THE EDIFICES

Soft Legacy: A game ends when a player reveals an edifice tile. If it’s the first time you encounter this edifice, look in the Edifice guide for the effect. This will act as a variant that you will be able to play for your next game of I C E.